I’m not sure I had much in the way of expectations. Has OpenMW lived up to what you expected when you first discovered the project so far? 49 and port as much of it as I can to Lua. After that I don’t have anything non-VR planned, so I’ll be off to bring the VR fork up to date with. Once dehardcoding spellcasting is in review/merged I’ll begin to dehardcode weapon combat. Any cool things you plan to implement that you haven’t already started working on? I am just dehardcoding the things I need to be dehardcoded to meet my ultimate goal, which is to do VR as a mod instead of as a fork full of engine hacks. For example, to allow implementing Oblivion/Skyrim style combat, or VR “realistic” combat, as mods rather than as engine hacks. The goal is to dehardcode combat entirely, so that the entirety of combat can be modded in any way. Recently my Lua API for animations and skill progression were merged which were a big roadblock to dehardcoding combat. What have you been working on recently?ĭehardcoding combat. I don’t remember exactly when I ended up being an actual team member though. For a while I was hardly a member of the project, just working on my VR fork occasionally asking questions in the Discord. I was aware of the OpenMW project since a couple years prior and decided to implement it myself. I was dabbling in VR at the time and thought it would be cool to play Morrowind in VR. When did you join the project and why?Ģ020. I am and have always been a little horse. jvoisin Who are you, and for how long have you been a horsie?
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